
3DATS and CGarchitect.com have partnered to bring you a one time exclusive training event for Architectural Visualization Artists. Featuring industry experts Brian Smith and Chris Bullen,
each class includes 18 hours of intense instruction over two days including FREE lunch and refreshments both days.
REGISTER FOR TWO CLASS AND RECEIVE OVER $500 IN FREE GIFTS and SAVE 10% ON BOTH CLASS FEES!
If you register for two classes you will receive one of Brian's Smith's 3ds Max Books and a special gift valued at $499 to be announced during the class. Your class fees for both classes will also be reduced by 10%
Course Outlines
- Fund 3ds Max
- Int/Adv 3ds Max
- V-Ray for Arch Viz
- Mental Ray for Arch Viz
Fundamental 3ds Max for Architectural Visualization |
| Covers 3ds Max 9 and 3ds Max Design 2009 |
JULY 28, 2008 (DAY 1)
Introduction |
| 0800-0900 |
Introduction and discussion about 3D elements |
| 0900-1000 |
The visualization workflow |
| 1000-1200 |
3ds Max Design 2009 Interface and cover latest improvements |
| 1300-1400 |
Configuring 3ds Max Design 2009 |
Modeling |
| 1400-1500 |
Modeling methods pt.1 (the basics) |
| 1500-1600 |
Modeling methods pt.2 (introduction to more advanced methods) |
Production and the Rendering Process |
| 1600-1700 |
Production tools that make visualization life easier |
| 1700-1800 |
The rendering process and discussion on various rendering engines |
|
JULY 29, 2008 (DAY 2)
Materials and Lighting |
| 0800-1000 |
3D lighting and material interaction |
| 1000-1200 |
Texture mapping and material options |
Animation and Post Production |
| 1300-1400 |
Methods of animation and preparing an animated sequence for distribution |
| 1500-1600 |
The post production process |
Resources and other tools |
| 1600-1700 |
Complimentary software solutions for production purposes |
| 1700-1800 |
Invaluable 3D resources for free and for purchase |
|
Learn on your own laptop! Students are required to bring their own laptops so they can follow along and render in a familiar environment, and save the lessons and settings they learn. If you do not have a laptop, we can refer you to local rental shops.
Each Student will receive a DVD with working files and class materials before the class. |
| Intermediate/Advanced 3ds Max for Architectural Visualization |
Covers 3ds Max 9 and 3ds Max Design 2009
SOLD OUT - WAITING LIST ONLY (CLICK LINK ON RIGHT) |
JULY 28, 2008 (DAY 1)
| Scene Preparation |
| 0800-0900 |
Preparing Linework |
| 0900-1000 |
Advanced 2D Modeling |
| Creating Building Elements |
| 1000-1100 |
Walls |
| 1100-1200 |
Windows and Doors |
| 1300-1400 |
Roofs |
| 1400-1500 |
Furniture |
| Creating Site Elements |
| 1500-1600 |
2D & 3D Sites |
| 1600-1700 |
Vegetation |
| 1700-1800 |
Backgrounds |
|
JULY 29, 2008 (DAY 2)
| Finishing a Scene |
| 0800-0900 |
Advanced Material Creation |
| 0900-1000 |
Unwrap UVW |
| 1000-1100 |
Advanced Lighting Techniques |
| Animation Techniques |
| 1100-1200 |
Animating Architectural Elements |
| 1300-1400 |
Controllers and the Curve Editor |
| Efficient Workflow |
| 1400-1500 |
System Resource Management |
| 1500-1600 |
Power Modifiers |
| 1600-1700 |
An Overview of the Animation Process |
| 1700-1800 |
Production Tips and Tricks |
|
Learn on your own laptop! Students are required to bring their own laptops so they can follow along and render in a familiar environment, and save the lessons and settings they learn. If you do not have a laptop, we can refer you to local rental shops.
Each Student will receive a DVD with working files and class materials before the class. |
| V-Ray for Architectural Visualization |
A SECOND CLASS (CLASS 3B) REGISTRATION JUST OPENED DUE TO HIGH DEMAND - REGISTER EARLY TO HOLD YOU SPACE AS THESE SEATS WILL SELL QUICKLY!
CLASS 3A IS SOLD OUT |
JULY 30, 2008 (DAY 1) - CLASS 3A
AUGUST 1, 2008 (DAY 1) - CLASS 3B
| Critical Settings (Part 1) |
| 0800-0900 |
Image Sampling |
| 0900-1000 |
Irradiance Maps |
| Critical Settings (Part 2) |
| 1000-1100 |
Light Cache |
| 1100-1200 |
DMC |
| 1300-1400 |
Color Mapping |
| 1400-1500 |
Environment Lighting |
| Materials |
| 1500-1600 |
Reflection and Refraction |
| 1600-1700 |
V-Ray Blend and Override / Caustics |
| 1700-1800 |
Real-world Material Creation |
|
JULY 31, 2008 (DAY 2) - CLASS 3A
AUGUST 4, 2008 (DAY 2) - CLASS 3B
| Lighting |
| 0800-0900 |
HDRIs |
| 0900-1000 |
Standard vs Photometric vs. V-Ray Lights |
| 1000-1100 |
Advanced Lighting Techniques |
| Animating with V-Ray |
| 1100-1200 |
Animation modes |
| 1300-1400 |
V-Ray Physical Camera |
| V-Ray Power Tools |
| 1400-1500 |
Displacement / Progressive Path Tracing |
| 1500-1600 |
V-Ray Proxies |
| Practical Lighting Application |
| 1600-1700 |
Exterior Lighting |
| 1700-1800 |
Interior Lighting |
|
Learn on your own laptop! Students are required to bring their own laptops so they can follow along and render in a familiar environment, and save the lessons and settings they learn. If you do not have a laptop, we can refer you to local rental shops.
Each Student will receive a DVD with working files and class materials before the class. |
| Mental Ray for Architectural Visualization (3ds Max) |
| ONLY 2 SEATS LEFT! |
JULY 30, 2008 (DAY 1)
Introduction to mental ray |
| 0800-0900 |
The integration of mental ray and the user interface |
| 0900-1000 |
What’s new in 3ds Max Design 2009 |
| 1000-1100 |
Image quality and rendering optimizations |
Global Illumination |
| 1100-1200 |
Essential theory behind photon mapping |
| 1300-1400 |
Essential theory behind final gather |
| 1400-1500 |
Interaction between lighting and materials |
| 1500-1600 |
Using global illumination with animations |
Materials and Shaders pt.1 |
| 1600-1700 |
mental ray materials and shaders introduction |
| 1700-1800 |
ambient occlusion |
|
JULY 31, 2008 (DAY 2)
| Material and Shaders pt. 2 |
| 0800-1100 |
mental ray materials in depth, a case study with the Arch & Design material |
| 1100-1200 |
Common shaders and their application |
Lighting Strategies |
| 1300-1500 |
A look at interior and exterior lighting methods and how to maximize efficiency |
| 1500-1600 |
Typical artifacts and how to remedy them |
Production effects |
| 1600-1700 |
Atmospheric effects and stylized rendering |
| 1700-1800 |
Motion blur, Depth of field and other mental ray production tools |
|
Learn on your own laptop! Students are required to bring their own laptops so they can follow along and render in a familiar environment, and save the lessons and settings they learn. If you do not have a laptop, we can refer you to local rental shops.
Each Student will receive a DVD with working files and class materials before the class. |
Course Instructors
About Brian Smith
Since 1997, Brian Smith has worked as a CAD manager and animation specialist in architectural, engineering, and landscaping firms in southwest Florida. He started his own company in 2001, specializing in the production of architectural animations and renderings in 3ds Max. Read More
About Chris Bullen
Chris is the founder of True Dimensional Studios Inc. He has pioneered new visualization paradigms, has a commanding grasp of a wide variety of programs, and continually seeks out and utilizes emerging technologies.
Read More.
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