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3ds Max 2010 Architectural Visualization - Advanced to Expert

Brimming with tutorials and practical production techniques from dozens of experts in multiple fields of 3D, this book is arguably the finest collection of 3D talent ever assembled under one title. Written for advanced users in any field, but flavored for those in visualization, this book is a collection of 20 independent chapters containing some of the most sophisticated learning material ever written for 3D. The goal is to take readers from an advanced level to an expert level by providing a straight-forward, production-oriented discussion of difficult subject matter not available anywhere else.

To create a book of this caliber, 3DATS recruited a team of
3ds Max 2010 Architectural Visualization - Advanced to Expert
over 50 experts, including 20 authors, 20 technical reviewers, and more than a dozen other production professionals. Each is an expert in his or her field, and the result is 720 pages of writing that will challenge users at any skill level. A quick glance at the names and companies that helped make this book a reality will reveal the sheer magnitude of talent that went into its writing.

At the beginning of the book is a foreword by Tom Hudson – the father of 3ds Max. There, Tom talks about the early days of 3D Studio and how his humble code became the incredible program that it is today.

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pdf Download All Table of Contents, Biographies, and Intro
pdf Download 20 Sample Chapters


Contents at a Glance

Part I - Color and Composition
Chapter 1 - Color Management
Chapter 2 - Composition

Part II - Materials
Chapter 3 - Advanced mental ray Shaders
Chapter 4 - Advanced Unwrapping
Chapter 5 - Texture Painting
Chapter 6 - Physically Based Materials

Part III - Lighting
Chapter 7 - Lighting Analysis tools
Chapter 8 - Render to Texture
Chapter 9 - Advanced mental ray lighting

Part IV - Animation
Chapter 10 - Reactor
Chapter 11 - Particle Systems
Chapter 12 - Rigging

Part V - Workflow
Chapter 13 - Revit Integration
Chapter 14 - Advanced Poly Modeling
Chapter 15 - Managing Large-scale Projects
Chapter 16 - MAXScript

Part VI - Post production
Chapter 17 - 3D Tracking
Chapter 18 - Green Screening
Chapter 19 - Compositing
Chapter 20 - Video Editing

Appendix A - Cloth Modifier
Appendix B - Gallery

Jeff Mottle
Ernest Burden

.
Joep van der Steen
Lukas Dubeda
Leigh van der Byl
Pierre-Felix Breton

.
Tod Stephens
Louis Marcoux
Darren Brooker

.
Mir Vadim
Pete Draper
Michele Bousquet

.
Scott Rosenbloom
Todd Daniele
Spine 3D
Markus Boos

.
Mike Merron
Smoothe
Gary Davis
Kim Lee

Danny Jones

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