Part I - Color and Composition
Chapter 1 - Color Management
Chapter 2 - Composition
Part II - Materials
Chapter 3 - Advanced mental ray Shaders
Chapter 4 - Advanced Unwrapping
Chapter 5 - Texture Painting
Chapter 6 - Physically Based Materials
Part III - Lighting
Chapter 7 - Lighting Analysis tools
Chapter 8 - Render to Texture
Chapter 9 - Advanced mental ray lighting
Part IV - Animation
Chapter 10 - Reactor
Chapter 11 - Particle Systems
Chapter 12 - Rigging
Part V - Workflow
Chapter 13 - Revit Integration
Chapter 14 - Advanced Poly Modeling
Chapter 15 - Managing Large-scale Projects
Chapter 16 - MAXScript
Part VI - Post production
Chapter 17 - 3D Tracking
Chapter 18 - Green Screening
Chapter 19 - Compositing
Chapter 20 - Video Editing
Appendix A - Cloth Modifier
Appendix B - Gallery |
Jeff Mottle
Ernest Burden
.
Joep van der Steen
Lukas Dubeda
Leigh van der Byl
Pierre-Felix Breton
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Tod Stephens
Louis Marcoux
Darren Brooker
.
Mir Vadim
Pete Draper
Michele Bousquet
.
Scott Rosenbloom
Todd Daniele
Spine 3D
Markus Boos
.
Mike Merron
Smoothe
Gary Davis
Kim Lee
Danny Jones |